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TF2 Custom Weapons Info


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Custom Weapons Information/Stats
Miniguns and Flamethrowers cannot have their sfx replaced directly due to Valve nonsense
Vanilla balancing changes (Like ones shown with !changes) do not apply to custom weapons. They have their own stats
CTRL + F to search for a specific name or phrase on a webpage, you caveman

The Stats


The Turf Tyrant (Scattergun)
-20% Damage
-20% Accuracy
-25% Max primary ammo

+33% Firing speed
+20% Reload speed
+33% Clip size

=Rattle 'em boys

The Rough Ryder (Scattergun)
-10% Firing speed
-15% Initial reload speed
+Kills increase reload speed +15%, up to +60%

The Supply Chain (Bat)
-50% Swing speed
+Hit enemy projectiles back at them


The W.A.S.P (Rocket Launcher)

-75% Clip size
-25% Max primary ammo

+20% Faster reload
+25% Damage bonus
+15% Fire rate
+Direct hits ignore damage falloff, and increase blast radius

=Rockets have physics, and drop over time

The Garand Slam (Soldier Shotgun)
-25% Max secondary ammo
-Crit damage has falloff

+25% Accuracy
+33% Clip size

=Fires 3 pellets, each one can headshot individually
=Hit all 3 pellets for 135 damage

The Cavalry (Soldier Sword)
-15% Damage penalty
-20 Max health on wearer
-No random crits

+50% Banner range and duration
+Crits when any banner effect is active. This also means friendly soldier banners

=Sword status. Slower draw and holster, longer range
=Proper team support
=Increase banner effectiveness greatly, and get funny sword crits, at the cost of the health bonus banners provide

The G.I. Jumpers (Soldier Secondary Wearable)
-Replaces shotgun
+300% Air control when not blast jumping
+10% Jump height


The Burner's Bark (Pyro Shotgun)
-34% Clip size
-15% Damage penalty

+15% Faster deploy speed

+Mini-crits burning players

The Kitchen Ace (Pyro Shotgun)
-85% Clip size
-50% Firing speed
-15% Accuracy

+20% Bullets per shot
+30% Damage bonus
+Heavy Knockback
+Shoot down to blast yourself upward

The Afterburner (Flamethrower)
-80% Afterburn duration
-33% Slower airblast recharge time
-Airblast doesn't reflect projectiles, put out fires, or push enemies

+100% Afterburn damage
+Airblast pushes the pyro in the direction he is moving (effectively a dash move)
+50% Faster airblast to fire time (Able to use primary fire faster after an airblast)

=Similairly to how you charge off a ramp with a demo shield, dashing off a ramp or stairway can get wicked air and distance


The Subtle Scotsman (Demoman Melee)
-150% Deploy and Holster speed
-100% Fire rate penalty
+Extreme knockback from damage when held
+60% Damage vulnerability when held

+125% Melee damage vulnerability when held
+Instantly kill yourself and anyone you hit
=Funny creeper minecraft caber

The Grimm Drinker (Demoman Melee)
-25% Swing speed
+33% Damage from melee when held

+Melee hits multiple targets, and hits through targets
+On hit: Heal 20 health
=Sword status. Slower holster and draw, longer range

The Highland Highjumpers (Demoman Primary Wearable)
-Replaces grenade Launcher
+66% Less damage from blast jumping
+20% Jump height

The Two-Legged Artillery (Grenade Launcher)
-75% Clip size
-35% Max primary ammo
+50% Self blast damage

+Greatly increased projectile range
+25% Damage bonus
+30% Blast radius on direct hit

=Not as complicated as it looks. Just point and shoot for instant dopamine
=Punished harder for letting enemies get close

The Flak Attack (Grenade Launcher)
-20% More self damage
+Mini-crits targets launched airborne by explosions or rocket packs
+75% Shorter grenade fuse

=Poor range, but highly effective in many close-range situations

The Riot Retort (Shield)
-Replaces secondary
+25% Bullet resistance
+25% Crit resistance
+50% Less push force from damage
+Enemies hit by the shield bash will have their aim thrown off

The Hardy Highlander (Sticky Launcher)
-33% Clip size
-20% Projectile range
-35% Increased self damage
-3 Max pipe bombs out

+Stickies drop cluster bombs upon your death
+Sticky bombs drop 2 cluster grenades on detonation



The Belgian Buzzsaw (Minigun)

-35% Accuracy
-15% Damage penalty
-15% Slower spinup speed

+Weapon penetrates up to 2 targets, including teammates
+No sound while spun up
+35% Firing speed

=This weapon absolutely shits bullets, it will burn your ammo away as well as anyone close to you
=Most effective in tight areas and/or when engaging multiple targets
=Less damage at range than stock, but absolutely melts at close range
=Can't beat brass beast 1 on 1, before you ask

The Heavy Pack (Heavy Wearable)
-Replaces equipped minigun
-50 Max health on wearer

+20% Move speed on wearer
+50% Max secondary ammo
+500% Max food items
+1 Capture rate on wearer

=The ultimate fat scout experience
=Speed bonuses stack with other items. Use with GRU for extreme speed

The Automated Assault (Heavy Shotgun)
-15% Accuracy
-25% Max primary ammo on wearer
-25% Max secondary ammo on wearer

+25% firing speed
+150% Clip size

=Shotgun Minigun

The Revolutionary's Rebuke (Minigun)
-25% Max primary ammo
-No primary ammo from dispensers while held

+All allies in a 250Hu radius have increased reload and firing speed while you are spun up with ammo, and for 2 seconds after leaving the radius
=Seize the means of destruction

The Tokarev Takeover (Minigun)
-48% Max primary ammo
-Push from damage taken increased +66%

+50% Faster move speed while spun up


The Property Protector (Engineer Shotgun)
-30% Accuracy
-67% Clip size
-64% Max primary ammo

+35% Damage
+Hefty Knockback
+Shoot down to propel yourself upward

The Lakeside Pride (Engineer Grenade Launcher)
-20% Damage penalty
+Damage affects sappers
+100% Damage vs Sappers

=Not as effective in combat as a demo launcher, but a solid utility and damage dealer when needed

The Tradesman's Tote (Engineer Primary Wearable)
-Replaces primary
+50% Max metal
+50% Max secondary ammo
+20% Metal from pickups

The Wild Hunter (Engineer Pistol)
-50% Fire rate
-50% Clip size

+66% Accuracy
+100% Crits vs enemies targeted by any friendly sentry

The Overbite (Wrench)
-25% Max metal
+15% Building Health
+15% Sentry firing speed

The Scrap Sentinel (Wrench)
-5 Upgrade metal per hit
+Two-way teleporter
+Players receive a speed boost for 4 seconds after taking your teleporter

Market Pardeneer (Wrench?)
+Crits while blast jumping
-No random Crits


Maniac's Maschinepistole (SMG)
-20% clip size
-36% Max primary ammo
-25% Firing speed

+25% Damage bonus
+Fires bullets

The Leidwerfer (Needlegun)
-33% Clip size
+On hit: Target is pissed (on) for 4 seconds
=Medic finally has piss

The Puncture Test (Medic Shotgun)
+It's a shotgun
-20% Accuracy
=Medick Shotgun?!?!

The Fuel Rod (Medi-Nuke)
-66% Deploy speed
-25 Max health on wearer

=Ubercharge is a fiery explosion that deals 450 damage in a 250 Hu radius

Die Totenwerfer (Medi-gun)
-33% Faster overheal decay
+25% Ubercharge rate
=Ubercharge is radial buff. Teammates within 300Hu of the medic will receive the following
+Heal 26hp/s
+Speed boost

The Pacifist's Parcel (Medic Wearable)
-Replaces Primary
+10% Move speed on wearer
+See enemy health
+Kills with any weapon drop small health packs (Includes ubercharge nuke)

The Booster Shot (Medi-Needle)
-35% Swing speed
-25% Damage penalty

+On hit teammate: Both of you get a speed boost
+On hit enemy: You gain a shorter speed boost

=This weapon has improved range


The Manncannon (Sniper Rifle)
-50% Fire rate (-40% on all other rifles)
-40% Max primary ammo on all rifles
-10% Move speed on wearer
-75% Charge speed

+125% Charge speed while crosshair is on-target
+13% Damage bonus

+Shoot down to propel yourself upward
=Anti-Tank rifle.
=170 uncharged headshot
=511 full charge headshot
=57 uncharged bodyshot
=170 full charge bodyshot

The Caretaker (Sniper Rifle)
-20% Damage vs players above 90% Health
+See enemy health
+25% of missing enemy health is added to damage
+33% of missing enemy hp is transferred to you on hit, healing up to 200% health

=Take care

The Roo Revolution (SMG)
-20% Fire rate
-47% Max secondary ammo
-20% Clip size
-Crit damage has falloff

+Crits on headshot
+66% Accuracy


The Brief Negotiator (SMG)
-54% Max secondary ammo
-20% Clip size

+50% Firing speed
+Mini-crits targets launched by blast damage or thermal thrusters

=Watch your ammo, disappeeear
=Dummy fast. Melt aggressors with ease, if you don't panic


Le Pacificateur (Revolver)
-125% Reload speed
-50% Accuracy
-25% Damage peanlty

+65% Firing speed
+50% Deploy speed

=Fastest hand in the weast

The Cutthroat Commando (Knife)
+1 Second longer cloak blink time
+Silent uncloak
+All knives: Silent killer. No attack noise or killfeed icon for backstabs

The Specialist's Sneakers (Spy secondary wearable)
-Replaces revolver
+300% Increased air control
+1 Capture value on wearer
+10% Move speed

=bhop god


Moai (All-class melee)

Miner's Malice (All-class melee)

Nightwatch (Multi-Class Shotgun)
-15% Clip size
+20% Fire rate
=Hidden stats result in less single shot damage than stock
=Fires a plus-shaped spread pattern

Hunter's Hallmark (Multi-Class Shotgun)
-25% Fire rate
+Mini-crits on center-mass hits (chest or back)
=Fires three precision pellets
=Hidden stats result in less single shot damage than stock, unless center-mass
=Aim below the chin

The Big Mac (Scout and Engineer pistol/smg?)
-33% Damage Penalty
-50% Accuracy
+66% Fire rate
+70% Clip size

=Burns away ammo. Try to aim
=+15% Secondary ammo as Scout
=-50% Secondary ammo as Engineer

The Magnum Opus (Scout and Engineer pistol)
-33% Clip size
-Crit damage has falloff
-125% Fire rate

+66% Accuracy
+35% Damage bonus
+Crits on headshot

=-33% Secondary ammo as Scout
=-60% Secondary ammo as Engineer

End of stats. Check back later for any changes or new additions

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