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Rules 1) No hacking or Tampering of any kind. Anyone caught using scripts or external software will be permanently banned with or without notice 2) No advertising servers of any kind 3) No Continuous, overbearing mic spam Notes -Some situations will require a personal touch from admins. Ultimately decisions for rules and enforcement are up to the individuals responsible for moderation. Staff word is final -No particular words or phrases are disallowed, you are free to speak as you please -If you feel an admin has enforced rules unfairly, feel free to open a ticket on our Discord to appeal an action or file complaints -Take it easy on squeakers. They are annoying, but they're just kids DISCORD TF2+ Trading Discord : https://discord.gg/vYry2cbjyR Volition Servers Discord : https://discord.com/hkKBHgg Custom Weapons Revolution+ -Mapcycle- dm_backfort_b1 dm_congo_b1 ctf_2fort_groveV1 ctf_2gorge_paradiseV4 ctf_snowfall_final ctf_doublecross_snowy koth_eros_rc2 koth_hangar_rc5 koth_oofbay_v1 koth_shorelight_rc4 koth_suijin koth_highpass koth_harvest_final cp_goldrush_paradiseV5 cp_badwtaer_paradiseV4 cp_hoodoo_goldV2 cp_dustbowl_goldV2 pl_humidity_rc5 pl_oasis_b4 Map Time - 35 (on objective maps) Round Limit - 3 (On Objective maps) Max Flag Caps - None Critical Hits - Melee Only Weapon Spread - Off Halloween - Enabled Admins - SpookyV9, Chizzlo IP for adding to favorites - 126.96.36.199:27015 Valve Map Redesign+ -Mapcycle- koth_suijin koth_highpass koth_harvest_final koth_lazarus koth_lakeside koth_sawmill pl_upward pl_barnblitz pl_snowycoast pl_borneo cp_goldrush_paradiseV5 cp_badwtaer_paradiseV4 cp_hoodoo_goldV2 cp_dustbowl_goldV2 Map Time - 35 Round Limit - 3 Max Flag Caps - None Critical Hits - Melee Only Weapon Spread - Off Halloween - Enabled Admins - SpookyV9, Chizzlo IP for adding to favorites - 188.8.131.52:27015 Commands (Not all work on Valve Redesign) !resizemyhead (opens head resize menu) !resizemyhands (opens hands resize menu) !resizeme (opens entire body resize menu) !pitch 'number between 50 and 250' (type the number without quotes to change your voice pitch) !cwx (opens custom weapons menu) !critsounds (toggles critical kill sound) !rtd (rolls the dice, 50-50 chance of good or bad perk) !changes (shows vanilla weapon balancing changes to your loadout if any are present) !help or !info (opens this post) !discord (opens TF2+ Discord join link) !calladmin (send a message directly to admins about server issues) !rank (see rank and stats of players on the server) !tp (switch to third person) !fp (switch to first person) !settings (disable or change settings of chat bubbles) !store (open store to buy titles, name colors, or unusual effects) !votemenu (open a list of many fun/useful votes) !cwxinfo (open post with custom weapon stats)
Custom Weapons Information/Stats Notes Miniguns and Flamethrowers cannot have their sfx replaced directly due to Valve nonsense Stats cannot be displayed in-game currently, as a compromise was made to use newer code to avoid issues such as poor/missing particle effects and ugly view models We are aware of the lighting weirdness on some maps and the sound effects playing over long distances, bugs we must tolerate for now Not every class needs multiple custom weapons per slot. Not all classes are lacking options, and some by design dont have many anyway The downloads are long, we know. While they aren't as long as some other servers (i.e. 20 minute+ downloads) This is the price we pay for new stuff without Valve Vanilla balancing changes (Like ones shown with !changes) do not apply to custom weapons. They have their own stats Accuracy bonuses like those present on Pistols and SMG's are technically debuffs in many cases, as stock weapons have had spread almost entirely removed CTRL + F to search for a specific name or phrase on a webpage, you caveman The Stats Scout The Thunderbuss (Scattergun) -85% Clip size -70% Max primary ammo -10% Firing speed -80% Damage penalty +650% Bullets per shot =Funny blunderBUSS =Absolute bANGEr The Turf Tyrant (Smg Shotgun??) -20% Damage -25% Accuracy +33% Firing speed +20% Reload speed +33% Clip size =Rattle 'em boys Solid SOCOM (Engineer and Scout Pistol) -20% Damage +66% Accuracy +Crits targets from behind at close range The Big Mac (Scout and Engineer pistol/smg?) -25% Damage Penalty +30% Fire rate +70% Clip size =A mainstream media meme smg from back in the day. Rattatat tat =Vanilla pistol accuracy. In other words, terrible =+15% Secondary ammo as Scout =-50% Secondary ammo as Engineer The Magnum Opus (Scout and Engineer pistol) -40% Clip size -25% Slower reload -335% Fire rate -Crit damage has falloff +66% Accuracy +100% Damage bonus +Increased Knockback +Crits on headshot (48-90 depending on range) =-60% Secondary ammo as Scout =-82% Secondary ammo as Engineer The KGB Capper (Scout and Engineer pistol) -25% Firing speed -30% Clip size +25% Damage bonus +99% Accuracy +Damage pierces resistances Soldier The W.A.S.P (Rocket Launcher) -75% Clip size -25% Max primary ammo -15% Blast radius +20% Faster reload +15% Damage bonus +15% Fire rate +Direct hits ignore damage falloff, and have full blast radius =Rockets have physics The Freemans' Follower (Rocket Launcher) -50% Max primary ammo +50% Buff range +6 Seconds buff duration =Works with any soldier buff. Less ammo will chain you to your team, but with your buffs you will be immovable The Garand Slam (Soldier Shotgun) -25% Max secondary ammo -70% Bullets per shot -Crit damage has falloff -25% Firing speed +125% Damage bonus +25% Accuracy +33% Clip size +Each pellet can headshot +Sounds cool =Fires 3 pellets =Hit all 3 pellets for 135 damage Pyro The Makeshift Manmelter (Flamethrower) -60% Afterburn duration -20% Max ammo +Flames can be reflected off of surfaces, and deal +33% Damage when reflected +80% Reduced self-damage from reflected projectiles =Consider rocket jumping, with someone else's rocket =Increased air control when blast jumping The Burner's Bark (Pyro Shotgun) -34% Clip size -15% Damage penalty +15% Faster deploy speed +Mini-crits burning players =Afterburn only ticks several times =Ignites enemies at close range. (400 Hammer units) The Burner's Bolster (Pyro Secondary Wearable) -Replaces secondary +50% Max primary ammo +40% Health from healthpacks =for lazy pyros The Kitchen Ace (Pyro Shotgun) -85% Clip size -50% Firing speed -15% Accuracy +20% Bullets per shot +30% Damage bonus +Heavy Knockback +Shoot down to blast yourself upward =In spite of negative numbers, the weapon rips and tears ass The Afterburner (Flamethrower) -80% Afterburn duration -66% Slower airblast recharge time -Airblast doesn't reflect projectiles, put out fires, or push enemies +100% Afterburn damage +Airblast pushes the pyro in the direction he is moving (effectively a dash move) +50% Faster airblast to fire time (Able to use primary fire faster after an airblast) =Similairly to how you charge off a ramp with a demo shield, dashing off a ramp or stairway can get wicked air and distance Demoman The Subtle Scotsman (Demoman Melee) -150% Deploy and Holster speed -100% Fire rate penalty +Extreme knockback from damage +200% Damage from melee +Instantly kill yourself and anyone you hit =Funny creeper minecraft caber The Highland Highjumpers (Demoman Primary Wearable) -Replaces grenade Launcher +15% Movement speed +50% Less damage from blast jumping +25% Jump height The Two-Legged Artillery (Grenade Launcher) -75% Clip size -35% Max primary ammo +50% Self blast damage -33% Deploy speed +Greatly increased projectile range +25% Damage bonus +30% Blast radius on direct hit =Like a howitzer, but you hold it in your hand =Long-range demo-powered artillery =Punished harder for letting enemies get close The Flak Attack (Grenade Launcher) -20% More self damage +Mini-crits targets launched airborne by explosions or rocket packs +75% Shorter grenade fuse =Poor range, but highly effective in many close-range situations The Riot Retort (Shield) +25% Bullet resistance +30% Fire resistance +75% Less push force from damage +Enemies hit by the shield bash will have their aim thrown off The Steadfast Blast (Grenade Launcher) -25% Clip size -30% Blast radius -25% Max primary ammo +20% Projectile speed +30% Shorter fuse +Direct hits increase damage +12.5% +Damage bonus stack up to 4 times for +50% damage =Damage bonus is removed if a grenade explodes without damaging an enemy The Hardy Highlander (Sticky Launcher) -50% Clip size -0.5 Second longer arm time -4 Max pipe bombs out +33% Self blast damage reduction +Stickies drop cluster bombs upon your death +Sticky bombs drop 4 cluster grenades on detonation =AREA DENIAL IS ABSOLUTE Heavy The Belgian Buzzsaw (Minigun) -50% Accuracy -50% Damage penalty -20% Slower spinup speed +Weapon penetrates up to 2 targets, including teammates +66% Firing speed =This weapon absolutely shits bullets, it will burn your ammo away as well as anyone close to you =Most effective in tight areas and/or when engaging multiple targets =Less damage at range than stock, but absolutely melts at close range The Browning Battery (Minigun) -35% Spinup speed -50% Max primary ammo +10% Accuracy +25% Damage resistance when at 50% Health and deployed =Fires slowly and hits like a truck =hold the line The Heavy Pack (Heavy Wearable) -Replaces equipped minigun +20% Move speed on wearer +50% Max secondary ammo +500% More food items on wearer +1 Capture rate on wearer =The ultimate fat scout experience =Speed bonuses stack with other items. Use with GRU for extreme speed The Automated Assault (Heavy Shotgun) -25% Accuracy -70% Max primary ammo on wearer -25% Max secondary ammo -40% Deploy speed +25% Damage bonus +25% firing speed +200% Clip size =Shotgun Minigun The Revolutionary's Rebuke (Minigun) -4 Ammo used per second while spun up -No primary ammo from dispensers while held +All allies in a 180Hu radius have increased reload and firing speed while you are spun up with ammo =The buff does not apply to the Heavy himself The Tokarev Takeover (Minigun) -20% Slower spinup -25% Max primary ammo -Push from damage taken increased +80% +50% Faster move speed while spun up =MOVE! Engineer The Property Protector (Engineer Shotgun) -30% Fire rate -30% Damage penalty -67% Clip size -Increased recoil on shot -64% Max primary ammo +135% Bullets per shot +Hefty Knockback =Shoot down to push yourself up. Yes, you can jump with this weapon. Ultimate funny sentry meta =Double shot double barrel. Pump action? The Tradesman's Tote (Engineer Primary Wearable) -Replaces primary +25% Max metal +50% Max secondary ammo +20% Metal from pickups and dispensers =No negatives listed. What people often forget is, losing a weapon is a negative in itself The Overbite (Wrench) -40% Max sentry ammo -25 Max metal +13.5% Building Health +20% Sentry firing speed The Traumahawk (Wrench) -25% Construction hit speed boost -5 Upgrade metal per hit +5 Seconds of bleed on hit +Two-way teleporter +Speed boost for 4 seconds after players use your teleporter Market Gardeneer (Wrench) +Same stats as market gardener. But its for Engineer The Sentry Jumper (Wrangler) -5000% Sentry firing speed +1 Health regen +400% Sentry build rate +No blast damage from sentry rocket Medic Maniac's Maschinepistole (SMG) -25% Fire rate -20% clip size -57% Max primary ammo +50% Damage bonus =No spread =Medic has a GUN The Leidwerfer (Needlegun) -25% Clip size +On hit: Target is pissed (on) for 6 seconds =Medic finally has piss The Puncture Test (Medic Shotgun) -84% Max primary ammo +It's a shotgun =Medick Shotgun?!?! Die Totenwerfer (Medi-Suck) -20% Ubercharge rate -No health regen while held +Drains enemy health when attached to them, dealing 30 damage a second +10% Ubercharge on kill =Ubercharge is crit boost =Battle Medick The Fuel Rod (Medi-Nuke) -33% Deploy speed -10 Max health on wearer =Ubercharge is a fiery explosion that deals 500 damage in a 300 Hu radius =I love this weapon The Anesthetizer (Medi-gun) -50% Max overheal -4 Seconds uber duration +33% Ubercharge rate +No overheal decay +Mirrors charges and blast jumps =Uses quick-fix uber =Effectively boost max health of teammates The Pacifist's Parcel (Medic Wearable) -Replaces Primary +15% Move speed on wearer +7 Static health regen =Pretty good, you'll miss your primary when it's gone Sniper The Manncannon (Sniper Rifle) -70% Fire rate -50% Max primary ammo -20% Charge rate -10% Move speed on wearer +Knockback on target, especially if airborne =Powerful Anti-Tank rifle. =Weapon is obnoxiously loud. Good luck hiding your position. =175 uncharged headshot =525 full charge headshot =55 uncharged bodyshot =165 full charge bodyshot =180 full charge building hit =60 uncharged building hit The Bushman's Backsack (Primary wearable) -Replaces primary +10% Move speed on wearer +15% Ammo regenerated every 5 seconds +100% Max secondary ammo +5 piss jars (if equipped) +5 Health regenerated per second =Yes, it stacks with secondary wearables =The ultimate smg sniper accessory The Caretaker (Sniper Rifle) -Gradual charge rate is virtually non-existent -Does not charge while aiming at buildings +Charge quickly when aiming at a target and scoped +25% Damage vs targets below 80% Health =Rifle beeps when on a target =Guess you'll have to have consistently good aim, not just occasionally good aim =125 uncharged headshot =375 full charge headshot =40 uncharged bodyshot =120 full charge bodyshot The Killer's Karbine (Sniper Rifle) -50% Fire rate -40% Max primary ammo -This weapon is affected by damage falloff +Aiming not required to headshot =150 Close range headshot =80 Long range headshot =75 close range bodyshot =25 long range bodyshot =Weapon does not scope, and has no damage charge =Weapon has a magazine, and must reload before firing again. Will not reload when switched to other weapons The Heckler (SMG) -20% Clip size -20% Max secondary ammo -15% Firing speed +15% Damage +80% Accuracy +Mini-crits targets launched airborne by explosions or rocket-packs The Roo Revolution (SMG) -25% reload speed -45% Fire rate -20% Max secondary ammo -25% Max primary ammo -Crit damage has falloff +20% Clip size +Crits on headshot +66% Accuracy =Epic AKM The Ruski Repeater (SMG) -34% Max secondary ammo -10% Damage penalty +50% Firing speed =Watch your ammo, disappeeear =Dummy fast. Melt Scrouts and Spries with ease, if you can aim Spy The Moup Gafzer (Revolver) -20% Damage penalty +33% Accuracy (Nerf, compared to stock +66%) +On Hit: Slow movement -40% for 4 seconds =Not so FAST (slow) The Trespasser (Revolver) -34% Clip size -25% Firing speed +Attacking does not remove disguise +20% Damage resistance while disguised =Does not apply to your knife The Cutthroat Commando (Knife) -20% Cloak regen rate +Silent uncloak The Sacrificial Shank (Knife) -Your health will drain over time with this equipped -50% Damage penalty +10% of Health restored on kill +On Hit: Heal +5 health (Applies to bleed aswell) +On Hit: Bleed for 5 seconds The Specialist's Sneakers (Spy secondary wearable) -Replaces revolver +300% Increased air control +1 Capture value on wearer +10% Move speed =The ultimate in espionage assistance Spyper's Specialty (Spy Melee wearable, replacing knife) -Replaces knife +10 Max health +40% Slower cloak consume rate +150% Max secondary ammo All-Class/Multi-Class Moai (All-class melee except spy lol) -20% Swing speed -15% Damage +Explosive knockback on hit =Deals explosive damage, thus it works with certain combo weapons Miner's Malice (All-class Melee except spy (heh)) -? +? =??? Nightwatch (Multi-Class Shotgun) -50% Bullets per shot -25% Max ammo +20% Fire rate +100% Damage bonus =Another side-grade, not every weapon needs a weird gimmick Hunter's Hallmark (Multi-Class Shotgun) -25% Fire rate -85% Bullets per shot +800% Damage bonus +Mini-crits on center-mass hits (chest or back) End of stats. Check back later for any changes or new additions